Introduction to Concurrency

What This Section Covers

  • Concurrency Foundations — Threads, their lifecycle, and how to create, join, and detach them.

  • Synchronization — Race conditions, mutexes, lock guards, and how to avoid deadlock.

  • Advanced Primitives — Atomics, condition variables, and shared locks for finer-grained synchronization.

  • Communication & Patterns — Futures, promises, std::async, and practical patterns for concurrent code.