Introduction to Concurrency
What This Section Covers
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Concurrency Foundations — Threads, their lifecycle, and how to create, join, and detach them.
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Synchronization — Race conditions, mutexes, lock guards, and how to avoid deadlock.
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Advanced Primitives — Atomics, condition variables, and shared locks for finer-grained synchronization.
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Communication & Patterns — Futures, promises,
std::async, and practical patterns for concurrent code.